Sunday, 7 February 2016

Project 5: Stanford dragon rendering



This dragon is one of the many models which the Stanford University Computer Graphics Laboratory scanned. More info http://graphics.stanford.edu/data/3Dscanrep/. I used this to practice for an upcoming module, it is made in OpenTK and uses OpenGL 4.5.
 
Work for this included:
  • Loading vertex and normal data from .OBJ.
  • Parsing material file for Blinn-Phong attributes.
  • Blinn-Phong glsl shaders.
  • Setting model/view/projection matrices.
  • Configuring camera and light positions.

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