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Programming Adventures 2 - Unity3D Translation

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Programming Adventures 2 - Unity3D Translate When moving objects using gameObject.transform.translate(x,y,z), its direction is based on the object's local transformation.

That means that a square object rotated 90 degrees right will translate +Y when translated by (10, 0, 0).

This bug happens when trying to translate objects using world space vectors.


Solution The solution is to use gameObject.transform.SetPositionAndRotation( gameObject's position + translation direction, __); this avoids the local transformation stack!

Programming Tricks 1 - PHP and JS/CSS

Programming Tricks 1 PHP When creating PHP scripts, there is a funny error that if there are spaces before the first <?php tag, the session information is sent before the php script is executed.

So if you get:
 [22-Sep-2019 12:09:17 America/New_York] PHP Warning:  session_start(): Cannot start session when headers already sent in /home/esceqrkk/groundstationdatabase/main.php on line 3  And there is no code before that main.php file, it's due to the spaces.

Javascript + CSS A super easy way to animate and control your CSS animations is to use css transitions, css variables and jquery all in one go for example:

JQuery side:
var currentXTranslation = 0; $(document).ready(function () { $("#NavigateLeftButton").hide(); $("#NavigateLeftButton").click(function(evt) { currentXTranslation += 100; $(':root').css('--current-x-translation', currentXTranslation + "vw"); CS…